It’s been five years since the release of Path of Exile, Grinding Gear Games’ action-RPG that was notable upon its launch for its proudly free-to-play model. As you know, we are getting closer and closer to Path Of Exile War For The Atlas and we wanted to take a break from telling you that we are the cheapest and best place to buy poe currency online. Of course, I am also a loyal player of Path of Exile, we've been playing Path Of Exile for some time. Fortunately, everything appears to be running smoothly now that PoE is five years old, with the old “ethical” model remaining in place up to the present.
1) Currency System - Complicated But Intriguing
One of the things that really separates Path of Exile from a lot of other games is its currency system; there is no set currency in the game (e.g. gold or credits) and instead everything works off a trade system where vendors trade certain scrolls and orbs for any loot items you wish to sell. Scrolls and orbs are essential items used for crafting and players will need them at some point, or they can trade them with other vendors or even players.
2) The Passive Skill Tree - Any Amazingly Open Way to Customize Your Character
The level of personal character customization in Path of Exile is almost unprecedented when it comes to the Passive Skill Tree, a huge web of nodes that give buffs, skills and attribute increases to truly define your character. Each time a player levels up they get a paint to spend on the tree and unlock a skill node linked to one they have already activated, so players can’t simply pick anything on the tree.
3) Uniquely Dark Setting - You Truly Face the Unknown
The story is of players being dumped onto the “prison” continent of Wraeclast for the crimes they committed in their homeland of Oriath, they are exiles left to survive or die against the vile and dark things that plague the land from the ancient Empires that once stood here.
4) Challenging - From the Moment You Start Playing the Game Is Not Easy
For many this is a negative aspect, particularly with the generation of gamers these days that want as many save points as possible, don’t want to lose gear on dying, want passive XP just for doing nothing and as many AFK/macro features as they can get. We’re a little older than that; we’re from an era where when you died in a game you started the damn game again, so the spoon fed childsplay that is constantly served up does very little for us.