Though playing the Path of exile, a lot of gamers actually do not know some pretty helpful recipes that would make their life inside the game so much less difficult. So U4gm.com decided to compile a list of recipes that players usually use and share them with you. Crafting has some flaws that retain it from welcoming, especially for those who might not be great with retaining such specifics. Crafting is actually a daunting task for some players that demands to dig up info in each and every single time. As a result, you can find 9 recipes for crafting Path of Exile Items to produce items even less complicated. It is possible to effortlessly craft Poe exalted orb and chaos orbs and so forth.
Cartographer's Chisel recipe. This can be vendor recipe involving Stone hammers, Rock Breakers, and Gavels, otherwise not incredibly frequently utilized things, except for an exceptional version of Gavel - Mjolner.
The recipe works as follows - you must sell 1 Stone hammer/Rock breaker/Gavel with 20% high-quality + any map (my suggestion is to use lower tier maps) to a vendor and it is going to give you 1 chisel.
Map upgrade recipe The incredibly very simple recipe, but I have observed folks mapping and getting unaware of this recipe. It performs as follows - 3 maps of the identical level will provide you with map one level greater. For instance, selling 3 Tier 1 maps to the vendor will give you 1 Tier two map. For the recipe to function, each of the maps needs to be precisely the same.
Physical harm / Spell damage recipe This really is my favored recipe to work with even though I am leveling new characters. It makes it possible for you to create fairly effective weapons for new characters with really tiny currency investment.
The recipe consists of two parts - a single for enhanced physical damage, a different for elevated spell harm. It works as follows:
Physical harm recipe: weapon + blacksmith's whetstone + rustic sash. The increased physical damage worth will depend on rarity with the rustic sash - regular sash will give you 20-49% physical harm, magic sash will provide you with 50-69% physical damage and rare sash will give you - 70-89% physical harm in your weapon. Spell harm recipe: dagger/sceptre/wand/staff + blacksmith's whetstone + chain belt. The elevated spell damage value will depend on the rarity of chain belt - regular belt will give you 10-19% spell harm, a blue belt will provide you with 20-29% spell harm and an uncommon belt will give you 30-39% spell harm in your weapon.
+1 to a level of gems recipe This is a quite useful recipe to enhance the level of your skill gems when leveling. This recipe adds +1 to a degree of fire/lightning/cold gems mod to an item. It functions as follows - Magic wand/sceptre + Ruby Ring(fire gems)/Topaz Ring(lightning gems)/Sapphire Ring(cold gems) + Orb of Alteration.
Block likelihood reduction gem recipe When you like PvP, this PoE vendor recipe makes it possible for you to get Block likelihood reduction gem. All you need to do is sell 1 dexterity primarily based shield with 20% good quality + puncture gem to a vendor and Block likelihood reduction gem might be yours.
Level 20 Talent gem recipe This can be a very good recipe to earn some spare currency while leveling. It functions as follows - any level 20 ability gem + 1 gem-cutter's prism will provide you with exactly the same skill gem, but level 1 and with 20% high-quality. Wonderful strategy to earn some poe currnecy is obtaining some decently high-level gems and leveling them by placing them within your swapped weapon sockets. Once they are level 20, just use this recipe and you will have the ability to make some decent quantity of currency by promoting 20% high-quality gems to other players.
Skill gem level reduction In some cases, you get into a circumstance once you level up your ability gem one particular level to higher (a good example could be gems in the cast when harm took setup). This vendor recipe allows you to downgrade Ability gem by a single level and operates as follows - 1 ability gem + 1 Orb of scouring - it will provide you with talent gem 1 level reduce.
Vaal Orb recipe That is, in my opinion, one of the most important PoE vendor recipes, however, loads of persons haven't even heard about it. The recipe allows you to get Vaal orbs. The recipe works as follows - selling 7 Vaal Skill gems + 1 Sacrifice at Dawn/Dusk/Noon will provide you with 1 Vaal orb. Don't use Sacrifice of Midnight for this recipe, that will be a terrible waste of poe currency. You'll be able to check out extra about Vaal Orb right here.
40% quality recipe This can be an incredibly helpful recipe for getting excellent enhancing currency - blacksmith's whetstones, armorer's scraps, cartographer's chisels and gem-cutter's prisms. Selling armor will give you scraps, weapons will give you whetstones, maps will give you chisels and ability gems will give you gem-cutter's prisms.
It operates as follows - you will need armor, weapons, maps or flasks with total excellent of 40% or far more for this recipe to work. As an example, if I want 1 armorer's scrap, I will sell chest armor with 16% quality + boots with 15% high-quality + helm with 12% top quality. Precisely the same applies to flasks, weapons, maps and ability gems. One tip - do not use gems with excellent higher than 10% for this recipe, improved sell them to other players for higher profit.
You will find a lot of recipes in this game and this covered these Poe fans appreciate to work with typically. If you would like to see all of them, the great concept will be to browse Path of Exilewiki web page.
If you need to know how to farming those recipes, check out the page about farming currency, it can assist you to recognize this guide improved - PoE currency
While I really enjoy One Tamriel’s scaling and think it was a brilliant design decision to make ESO really welcoming to new players, I’ve found there’s little difficulty or challenge in playing this game except in PvP and group PvE content.
A great idea I think would be having a difficulty setting for when I’m playing solo or just exploring, where I could scale the difficulty of the game up to say, Craglorn level, or VMA level. The implementation could simply be a scaling debuff similar to battle spirit in Cyrodiil. And the higher it scales, you’d get a better loot% drop chance, but the monsters in the world would also become harder as a result.
This would allow both new players and experienced players to enjoy the world at their own pace. I would actually feel threatened by the mobs, rather than just closing my eyes and blasting through them every time. Currently, the overland mobs may be a little difficult for a new player with no skills, passives, or CP unlocked, but for a maxed-CP player they just don’t pose any challenge and just aren’t interesting as a result.
How would that system handle you fighting a delve boss on vMA difficulty and another player comes through and slaughters it? People could set difficulty to max for better loot chances and group with noobs or let noobs come kill things for them to game the system. That sort of thing would be problematic to implement outside of instances because of all the interaction with other players who would be using varying degrees of difficulty.
I’ve been wanting this in an MMO for ages and I don’t understand why they don’t do this, they could do it similar to how its done in diablo 3. I don’t think they should increase loot drops though, I think it’s a great way to add more achievements, titles, costumes, mounts, houses etc as rewards for completing at a higher difficulty. What they’d have to do though is make it so quest progress is saved to a difficulty, so that old players who have already completed EVERY_SINGLE_QUEST in the game on a single character can redo them. To fix the problem of ppl killing things for u on a smaller lvl, just use the games phasing system to phase ppl onto a different server for the difficulty they’re playing on. Whenever you need to buy cheap and salf Eso power leveling, you can turn to U4GM for help. We has cheap Eso gold.
Afraid of burning out, I want to start next league with a character that can reach maps with a comfortable speed and scale well into endgame, all the way to Uber Elder.
Since BV got buffed considerably, I'm most likely going for Chieftain (or Ascendant, although Chieftain means tons of defenses and easy 100% conversion). The bow choice is because you can get easy 80%+ spell damage thanks to essences, as well as a 6L on top of Kaom's Heart. The Signal Fire as quiver gives you 100% fire conversion as well, which is pretty cool.
Anyway, I'm not too worried about the build's capabilities for Uber Lab, or red maps, but I'm concerned about Guardians, Shaper, and Uber Elder.
1. Especially with a phys spell shaper stat sticks are so damn good, if you want a ton of life belly is still a solid option, but while running BV inpulsas seems like such an easy clear speed up.
The biggest problem I see is the missing mana leech, warlords+blasphemy almost seems like a must. And while guardians might be possible with decent gear you will need some serious technical skill and gear to beat uber elder with bv.
2. I would say EE if you go chieftain for pathing reasons and crit as ascendant. Chieftain will be much easier to early level imo but will likely be harder to take to the end game than an ascendant. Path of exile is set up in a way where it's faster to make it to the endgame by making a couple of characters since there are few that are good at everything. Smart move on their part, more MTX.
3. IIRC GGG said something about EE giving too much for too little investment, so they might change it. Wait for patch notes to see if they're getting it done for 3.3.
If it doesn't change, you can use flame totem, incinerate totem, or ball lightning, all will hit very fast. Note that it will lower your clearing damage by a lot if you can't one-shot mobs. Even on bosses, it will lower the damage with that element, so the benefit might be lower than what you expect, but will still be there on most cases. If you want more updates, please keep eyes on u4gm.com which is the most reliable online game store to offer amounts of poe currency cheap.
Bestiary crafting gave a way for GGG to provide ANY content in the game without limiting it to Zana mods/divination cards. Better yet, this is something you could target farm with a little know-how. GGG is trying to add something that isn't just another Breach. Density creep seems to be all the community really asks for anymore.
It provided tons of cool things such as:
Flask crafting- remember spending all your alts to try and hit that Chemist's of Heat flask, only to message 10 afk people and end up buying it for 10c?
Imprinting of blue items - super nice having multiple chances to hit that regal on your dream item
Remove/Add Prefix Suffix - annul/exalt in one!
Adding a specific stat to an item while preserving prefixes/suffixes - INSANE crafting potential. It can be argued that this was way too strong and huge power creep, as it allowed for much cheaper crafting of godly items. It did have a downside of potentially bricking your item by locking affixes. You also did have to use red beasts of appropriate ilvls for the craft.
Mirroring flasks - Perfect QS and jades for everyone! I made a large amount of chaos throughout bhc from mirroring my perfect alchemist's adrenaline quicksilver. It was a neat experience getting to host a "mirror service" for once.
Horizon orbs - easier atlas progression and much less buying/trading needed when chasing red/t15 elder/shaper guardians. Very useful for SSF as well.
Access to talismans - did you know you could farm Pen for tons of canines to use for the t2 talisman recipe? I filled the rest of the recipe with the unique from A6 coast. I sold ~10 talismans I farmed for 50-200c each.
White sockets on non corrupted items!
Allowing another way to target farm uniques through specific ilvl red beasts
Aspects and having items that alter how they work were super neat.
So yeah, these are all pretty dope imo. I hope some of you feel the same way. If my bias isn't obvious, I LOVED Bestiary. https://www.u4gm.com/
This build is more built towards people who crave a highly tanky playstyle with up to 8,5k life while still having a very solid 1.5-2 Million DPS output. In terms of powerlevel, this build might be the strongest I have ever made or at least at as good as the others. The name UNDENIABLE Jugg comes from its amazing new keystone that goes by the same name.
Where does the damage come from? The build is tailored towards the "Grelwood Shank Sword". It saves you alot of points by giving you Point Blank and Iron Reflexes. Since Juggernaut with this Sword + The Undeniable Keystone can reach the Hitcap(95%), so you dont need any Accuracy or a shield like Lycosidae at all. This combination also provides an enourmous amount of attack speed. Since the Shank does not have much crit, it is perfect for going with the "Elemental Overload" Keystone.
The Debuff Tank: The build uses Molten Strike as the Main Ability and can together wiht the Xophs Blood amulet convert 100% physical to fire.
- The Amulet has the debuff "Covered in Ash" wich gives 20% more Fire damage and 10% FirePenetration. - Also we use the new "Aspect of the Spider" wich provides another 15% more damage at 3 Stacks. - The Tombfist gloves boosts for another 10% more with Intimidate. - The Watchers Eye Jewel adds another 25% physical as extra fire damage. - The Wise Oak Flask boosts for 15% Fire penetration. - We get 9 additional Projectiles from the Sword, the Helm Enchant and the two Wildfire Jewels.
The rest of the damage comes from the Passives and diffrent pieces of gear with smaller things like added fire damage to attacks. U4GM.com as one of the most professional online store which glad to share more PoE News and cheap poe currency buy with instant delivery.
So i'm a new player, and I started exclusively playing on hardcore. Last night after 7 tries over 2 weeks I finally beat Kitava on act 10. It was an amazing feeling, and i'm still smiling at the achievement. GGG has made an amazing game and the early mapping that i'm starting to do is already a ton of fun.
Research yes. Before every major boss fight i watched videos on the mechanics of the bossfight. For act 10 kitava himself, i think i had watched about 10 attempts and I had a very good understanding of the mechanics of Kitava going into the fight and where the safe zones were. Even then it was a nail-biting fight.
For minor bossfights, I just watched a video on the mechanics of the bossfight once just before entering the fight. By the end most minor bossfights were pretty easy since I was dealing a ton of damage.
For build guides, on my 7th (and current) character I loosely followed one. For my first 6 characters I followed a build guide. These were the builds i played in order...
CA/CI deadeye (died to dominus, learned about staunching flasks)
SRS necro (died to.. well i forget what i died to. But i died)
Glacial cascade totems hierophant (really liked this one, died to act 6 final boss)
Glacial cascade totems hierophant (died to one of the gods in act 6, learned about maxing resistances)
Tornado shot deadeye (died to shavronne in act 4)
Glacial cascade totems hierophant (died to Kitava, got one-shot)
Summon skele necro (current char)
I really think following the build guides helped me understand the beautiful, interesting and way-to-complex build tree.
It is very necessary for you to make money in game to prepare for new season of path of exile. However, you can poe buy items on U4GM if you don't have enough time to make money.
When choosing a weapon, its DPS can often be more important than its base damage. For example, a sword with low base damage but high DPS would be the superior choice when compared to a high damage weapon with low DPS. However, PoE doesn’t tell you a weapon’s DPS in its tooltip. Fortunately, there is a PoE Weapon DPS Calculator feature that has different ones. We’re here to help you find them! Also, a easy way for you to gain poe orbs fast is to buy poe items on U4GM. If you want to buy cheapest currency, just make sure to spare some time to join in our site.
How is DPS Calculated? Rather than just dropping a bunch of calculators in your lap and sending you out into Wraeclast, we thought it would be a good idea to give you a basic understanding of how DPS is calculated. At the most basic level, every weapon in PoE has minimum damage and maximum damage (base damage), and attack speed. In addition, a weapon will also have additional attributes, such as attack speed bonuses, damage bonuses, elemental damage, and quality. Let’s take the Siege Axe as an example:
Many novice players are tempted to conclude that the Siege Axe will do 38-70 damage per attack and call it a day. They will then make the decision of whether to wield or discard the Siege Axe based on this assumption alone. It should be obvious why this assumption is incorrect – there are about a half-dozen different attributes of the weapon that are being ignored, all of which are critical in determining true DPS. The formula for determining a weapons DPS is simple: minimum base damage plus maximum damage (plus any bonus flat damage), divided by 2; times the bonus damage percentage plus quality; times one plus attack speed; equals DPS.
The Best PoE Weapon DPS Calculators Now that you understand why DPS is so important, and how DPS calculation works, we’re ready to share some of our favorite PoE weapon DPS calculators with you. That’s right, you don’t have to do any of that nasty math yourself when deciding which weapon to use when carving up your enemies across Wraeclast. There are actually a good number of calculators out there that do roughly the same thing. You simple Ctrl+C when hovering over a weapon in the game, and then paste it into your chosen browser-based calculator.
Here are some links to some PoE weapon DPS calculators that we’ve enjoyed using in the past: